We are very excited to welcome our new MFA Computer Art Chair Terrence Masson in 2017! Before coming to SVA, Terrence served as Head of Animation at Northeastern University in Boston and founded the Interactive Media and Game Design Programs. He lectures internationally representing SIGGRAPH, the Visual Effects Society and Producers Guild and his book "CG101:A Computer Graphic Industry Reference" continues to be an industry standard. Terrence has worked on more than 20 feature films including Hook, True Lies, Interview with the Vampire and three Star Wars movies, and he supervised numerous interactive projects such as SimCity4, Bruce Lee, Batman Dark Tomorrow and Alter Echo. He also developed the original CG pipeline for SouthPark in 1996 and his short film Bunkie & Booboo won first place in the World Animation Celebration in 1998.
- The MFA Computer Art Department emphasizes creativity and a multidisciplinary approach to producing innovative animation, motion graphics and fine art within a state-of-the-art digital studio.
- Graduates of the program have been recognized with eight Student Academy Awards
- Internationally renowned artists, industry professionals, curators, critics and theorists—a who’s who of New York’s art world—comprise our faculty
- The most advanced digital studio in the SVA graduate school with 75 networked computers and specialized digital video, audio and fine art workstations
Students come from around the world to study in our program, and the international representation provides unique perspectives that offer different cultural approaches to the creative process. First-year courses in studio, art history, computer systems and programming build the foundation for second-year thesis work, which is supported through weekly critiques and related advanced areas of study. Our combination of small class sizes, working professionals as faculty, the digital art seminar series, software workshops, guest lectures and visiting artist program provide in-depth exposure to all areas of animation, motion graphics and fine art. By combining creativity with academics, graduates have published books, scholarly writings, and chosen teaching careers at institutions like Harvard University, New York University, the University of California and others.
Founded in 1986, we were the first MFA program in the United States to focus on computer art and have a network of one thousand alumni who have created a tradition of excellence. Named one of the “Top Ten Digital Art Schools in the World” by ImagineFX magazine, the MFA Computer Art program is also highly ranked by U.S. News & World Report and the Animation Career Review. Graduates of the department are employed by the most prestigious companies and digital studios: Adobe, Google, Industrial Light & Magic, Pixar, DreamWorks, Disney, Sony Pictures Imageworks, Blue Sky Studios, The Mill, Charlex, MTV, Electronic Arts and others. Some alumni choose the entrepreneurship of their own businesses. Those who pursue fine art careers exhibit their work in museums and galleries, including: Solomon R. Guggenheim Museum, P.S.1/MoMA, Whitney Museum of American Art, Los Angeles Museum of Contemporary Art, San Francisco Museum of Modern Art, Smithsonian Museum of American Art, Digital Art Museum, Chelsea Art Museum and Tate Online.
Awards have been bestowed upon our students by major international competitions, including eight Student Academy Awards, Adobe Design Achievement Awards, Youtube Award, Prix Ars Electronica, SIGGRAPH, Electronic Theater and Art Show, Webby Awards, ISEA and the Leonardo Awards for Excellence. Student works have appeared in such acclaimed film festivals as Cannes, Tribeca and Sundance, and in animation film festivals in Annecy, Ottawa and New York, among dozens of others.
Chair, MFA Computer Art
Founding Chair, BFA Computer Art
Director of Computer Education
May 9th, 12:56pm
We're excited about our bright futures! https://t.co/5evocZbp7Z
May 5th, 2:37pm
May 3rd, 10:59am
May 2nd, 10:38am
April 24th, 11:05am
Wednesday, May 17, 2017
Thursday, May 4, 2017
Tuesday, April 25, 2017