Crossing the boundaries into architecture, urban planning, landscape architecture, new media technologies and other arenas, the revitalization of public art has become a global trend, as more sensitivity to the nuance of site is increasingly valued. This residency will delve into a process that reflects key site-specific aspects and intrinsic elements: scale, history, social meaning and formal aesthetics.
Created for the artist or design professional who wants to learn the tools of making art in the public realm, this will be a hands-on, intensive program that highlights collaborative initiatives within architecture and landscape architecture, as well as offers participants the opportunity to create ephemeral site-specific artworks. Participants will have the option of completing a temporary installation in the streets of New York with the director of AIOP (Art in Odd Places) and have their work considered for a public artwork in collaboration with the New York City Department of Transportation (DOT) Public Art Program for the following year.
Participants will occupy a studio space steps away from the Chelsea gallery district and have access to state-of-the-art digital sculpture facilities. Additionally, artists will have frequent dialogue with top professionals in the field: leading architects, landscape architects, artists, curators and critics. With the guidance of faculty and guest lecturers, interdisciplinary and collaborative teams will be encouraged and artists will develop and present a professional proposal. Thoughtful concepts for the site that engage in a process reflecting all its key aspects will be encouraged.
This program is an innovative model for interdisciplinary approaches to public art. Topics such as reading from the plan, grant proposal writing, contracts, funding for self-initiated projects and workshops in fabrication will be addressed during the course of six weeks. Prominent figures working in each of these areas will discuss their practice and offer critique of participants' work. SVA's digital sculpture facility offers resources for experimenting with ideas in an environment conducive to creative exploration and supportive of logistical issues involved in public art pursuits. Sculpture facilities and facilities for working with custom electronics, high-end digital photography, video, 3D graphics and sound production equipment are available. Computer workstations are available for artists to create 3D digital models, which will then be output by technicians in the facility. Equipment for output includes rapid prototyping, laser and CNC routing technologies.
Faculty and lecturers have included Charlotte Cohen, Craig Dykers, Eiko and Koma, Wendy Feuer, Anita Glesta, Kendal Henry, Barry Holden, Meredith Johnson, Anne Pasternak, Lauren Ross, Meryl Taradash, Krzysztof Wodiczko and Nina Yankowitz. Note: A portfolio is required for review and acceptance to this program.
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