Computer art is often considered a creative discipline that is driven by machines, not people, by technicians, not artists. Nothing could be further from the truth. Like all visual arts, success is found in the strength of the concept, the story and the vision as well as the craft. Yet, there is no escaping the technical challenges in computer art. To succeed, you must keep pace with a changing set of tools and be aware of the new creative possibilities that are presented with each technical advance.
Computer Art, Computer Animation and Visual Effects Information Session
One night: Tuesday, May 19
6:30 pm - 8:30 pm
OPEN TO THE GENERAL PUBLIC, FREE OF CHARGE
Are you considering a career change and want to learn where to begin? Or have you been thinking about taking courses and are curious to see what our facilities have to offer? Join our faculty for an evening of fun and inspiration. We will begin with an overview of the Computer Art, Computer Animation and Visual Effects Department, followed by a presentation to highlight some of our course offerings. Participants are encouraged to speak with our instructors about their work and any courses.
NOTE: This information session will be held at 133/141 West 21st Street, room 301C, 3rd floor. Seating is given on a first-come, first-served basis. Session begins promptly at 6:30 PM.
MODERATOR: MATTHEW MCKENNA, senior systems director, BFA Computer Art, Computer Animation and Visual Effects Department.
Thursday, April 23, 2015
Keith Mayerson, longtime SVACE faculty member, is included in America is Hard to See, the inaugural exhibition at the new Whitney Museum of American Art. Keith’s historical paintings are finally...
Monday, April 20, 2015
Monday, April 13, 2015